Display Name = "Mitora Sealed Castle"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ConditionalBranch([8, 578])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["I opened the door with the Mithra key!"])
        Empty([])
      BranchEnd([])
      PlaySE(["RPG::SE(@name=\"Earth4\", @pitch=100, @volume=80)"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 458, 45, 61, 0, 0])
      Empty([])

    Else([])
      ControlSwitches([2530, 2530, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The door is tightly sealed."])
      ShowText(["It seems that a key is needed to open it..."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["As expected, it won't open."])
      ShowText(["For now, we have no choice but to turn back."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Without a key, there's nothing we can do."])
      ShowText(["Faced with the heavy door, we had no choice but to turn back――"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 235, 353, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 236, 353, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 236, 353, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ControlSwitches([2531, 2531, 0])
    ConditionalBranch([0, 2532, 1])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Isn't this the Mithra Sealed Castle……!?"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["That castle existed in our world too, right?"])
      ShowText(["I believe it's said that 20 divine weapons sleep there..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["However, in our world, not a single divine weapon remained."])
      ShowText(["I wonder how it is in this world……?"])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["From what I can see, it seems this castle is still being managed."])
      ShowText(["If that's the case, there might still be divine weapons here……"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["If that's true, I definitely want to obtain them."])
      ShowText(["Let's go inside right away!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2532, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["We've arrived at Mithra Sealed Castle."])
      ShowText(["Here, it's said that 20 divine weapons are still sleeping……"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["In our world, not a single divine weapon remained."])
      ShowText(["But it seems this world has them all properly gathered."])
      ConditionalBranch([8, 578])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["We've already obtained the key to the door."])
        ShowText(["Now, let's take all the divine weapons!"])
        Empty([])
      Else([])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["According to the rumors, the door is sealed."])
        ShowText(["Just to be sure, let's check……"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])
